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No problem- the more tools GM players have the better- and I'm sure many people out there could make some really creative stuff with this (much more than me certainly)
@gioctopulse: there's definitely a trade off between smoothness of the curve and smoothness of the game, that's a choice the creator has to make, for instance if you copy the output of this code: https://ideone.com/uOW9XG and create a level out of it, you will get a less smooth version (and a bit buggy around sharp turns), but a much faster game.
To anyone who'se interested, here's a link : https://ideone.com/QNm3Av , to a commented pseudo-code (ie does not actually work) - which can be adapted to suit your own GM curvy needs and then be run straight from the website. Explanations are provided as comments.
And here is an example that will actually work, but I have not commented (so you can figure out how to use in a more hands on way) : https://ideone.com/Q1Jfdg- its the code for this level
hey to anyone interested heres a link https://ideone.com/QNm3Av to a commented pseudo-code (DOES NOT RUN AS IS) -but which can be adapted to suit your GM curvy needs and then be run straight from the website.
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