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I'm dropping a long, skinny shape drawn at around a 45 degree angle, so it falls in between the shorter vertical pieces -- it scoots in and hits the piece that sits alongside the larger vertical rectangle (the "rocket") and sometimes jabs it hard enough to pinch/squirt the rocket upward.
this is one of those that makes me marvel that the original inventor of gravity master v1 could never have foreseen all the cool stuff you guys would do with that simple concept. No machines or weird effects but just really great concept...
Thanks to all the geniuses and I promise I will make a level in 2019 that will have no moving parts, no inside curves, no cool glitch effects, nothing remotely interesting, and despite all of that it will take me sixteen hours at least to complete!!
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