4 Cylinder

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Deprecated function: Array and string offset access syntax with curly braces is deprecated in include_once() (line 20 of /home/gravitym/public_html/includes/file.phar.inc).
4.25
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6/6
Tanx!
https://youtu.be/be588z2Yrog?t=1m14s . . . Maybe in the future.
My disgrace. ... k(155,500)b(400,610,5000,100,0,2,0,1,0.2)c(400,535,25,0,0.1,1,0.2)c(80,520,40,0,0.1,1,0.2)c(230,520,40,0,0.1,1,0.2)c(320,520,40,0,0.1,1,0.2)b(275,500,80,10,0,5,0.1,0.5,0.2)c(230,500,8.18,5,0.1,0.5,0.2)c(320,500,8.18,5,0.1,0.5,0.2)b(220,500,20,10,0,5,0.1,0.5,0.2)b(230,510,10,20,0,3,0.1,0.5,0.2)b(145,500,130,10,0,5,0.1,0.5,0.2)c(83.6,499.95,8.17,5,0.1,0.5,0.2)c(210,500,8.17,3,0.1,0.5,0.2)c(230,515,8.2,1,0.1,0.5,0.2)b(310,525,160,10,7,1,0,0.5,0.2)c(386,535,8.2,2,0.1,0.5,0.2)j(85,500,0,0,0,0)j(210,500,0,0,0,0)j(230,500,0,0,0,0)j(230,515,0,0,0,0)j(320,500,0,0,0,0)j(385,535,0,0,0,0)j(155,500,0,0,0,0)
Lol, wow! It's close, but it has too many solid pieces. You have to put some negative density in there. Here's one method: k(154.9,451.25)b(400,610,5000,100,0,0,0,1,0.2)c(394,535,25,0,0.1,1,0.2)c(80,520,40,0,1,1,0.2)c(230,520,40,0,1,1,0.2)c(320,520,40,0,1,1,0.2)b(200,499.95,-240,10,0,1,0.1,0.5,0.2)c(80,499.95,5,1,0.1,0.5,0.2)c(320,500,5,1,0.1,0.5,0.2)c(230,500,2,1,1,0.5,0.2)c(155,452,3,2,7,0.5,0.2)c(80,520,3,1,1,0.5,0.2)c(230,520,3,1,1,0.55,0.2)c(320,520,3,1,1,0.5,0.2)c(394,535,3,1,1,0.5,0.2)b(437,506,88,4,0,1,1,0.5,0.2)b(448.4,518,66,4,0,2,1,0.5,0.2)b(446,511.65,24,7,0,0,-1,0,0.2)c(230,503,2,1,1,0.5,0.2)c(446,512,2,1,1,0.5,0.2)b(338.3,507.05,-218,8,2.55,2,0,0.5,0.2)j(80,500,0,0,0,0)j(230,520,0,0,0,0)j(320,500,0,0,0,0)j(155,452,1,1,0,0)j(80,520,0,0,1,0)j(320,520,0,0,0,0)j(230,500,0,0,0,0)j(393.9,535,0,0,0,0)j(230,503,0,0,0,0)j(445.35,512.25,0,0,0,0) .....(change anything destroyable to non-destroyable, as usual)
You did it in just a few minutes. And working perfectly. I'm shocked now.
It's only because I've spent TOO MUCH time making GM levels. But, what else is there to do? <><><> Two more things: The wheel hubs look better at diameter 1 (invisible). And also, drop something on the slider in the front to see how fragile it all is!
Thank you Jeff. I want to ask one more thing. Your /7287 level, I said billiard cue. Is this shot could be improvable to this pushing mechanism? . . . https://youtu.be/4WbZqmzchI0
On that level I didn't want the last shot to be too easy, but that is a very interesting mechanism. I will definitely borrow it sometime!
Thank you so much. For your interest. Jeff!
Engin, if you make a free temporary email address (like Gmail) and put it here, I will send you a helpful thing for making levels. If you prefer not to, that's okay.
I'm very curious. And thank you. enginvarol38@gmail.com
Excellent. I have to go do a job for a few hours. I'll send it to you when I get back. I've written your email down, so you can remove it from the comment if you prefer not to leave it up.
Ok. These are very useful stuff. I did not know and I will try. Thanks a lot. Jeff!
:)