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I could've gotten it closer to yours, but I had to rush because I was afraid you or somebody else would upload something else before I could put this one next to yours haha. By the way, it's safe to push the ball over the edge in the end. It'll find it's way to a good spot where the final action needed is clear.
why, when I'm looking at the title out of the corner of my eye, do I read 'shit tuba arroyo'? I mean, it's curvy like a tuba or an arroyo, but it's not... oh, I see... or curvy like a...
ROFL. So... you're on an inflatable raft going down a winding river at the bottom of an arroyo. The river stinks like shit, and is so calm you have to propel your craft by blowing into a tuba with its bell in the water, producing massive fart noises (which all the 7-year-olds in the raft giggle with glee at...)
Lol, nice. And sadly, I only have my baritone horn from middle school, which has a bit less horsepower than a full-size tuba, so I'm lagging behind, bringing up the rear. And if there's ONE place that you DO NOT want to be bringing up the rear, it's during a group trip on the ol' shit tuba arroyo.
Took a screen shot of just the game area. Put it in CorelDraw and sized it and the workspace to 800x600mm. Flipped the image and placed all objects using that as a guide. Shot the objects' dimensions/angles from the Corel workspace to an Excel spreadsheet where I added things like "b(" and "c(" and ",1,0,0,0)" to turn it all into GM code. Easy peasy. Happy to help anybody here who ever happens to "find" a copy of CorelDraw on the internet to play around with ;)
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