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here's my latest method: 1. C squishes ball to right so it hits top right target. 2. While in air, draw a long line, straight horizontal but with curved-edges at left and right. 3. While ball is prevented from rolling off right edge of screen by right curved edge of that line and rolls down it towards bottom left target, draw a backwards C starting over top edge of that last line and ending just under right-most thing that looks like an = symbol. 4. Draw another line from left where ball's getting to, right - just over the big horizontal-line-with-curved-edges (and just under the ball.) 5. After ball's gotten left-most target, delete the big horizontal line-with-curved-edges, this causes that last line you drew to drop down at the right (at the left it's held up by the other '= thing') but it's saved by the backwards C, and if you're lucky - or skillful - it'll do so in such a way that the ball rolls right onto the last target.
Good solution, Bob. It's good to have easy levels mixed in with the usual stuff in order to accommodate new folks (even if there's only a .0021% chance that they actually come back, lol).
my solution: frantically draw stones and lines, never actually making a true circle, repeat 1000 or more times until somehow all the orbs get hit! PRESTO!!!
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