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Hey ****dusynity****, copy the code below and paste it into: Create Levels - Open/Upload - Open from code - (paste code into box) - Open. After that, play around with the various shapes and things to see how the basic things are done. Experiment with variables like Speed in the joints, and Density, Friction, Restitution (bounciness) variables of the shapes. To keep a shape from moving, leave the Density at 0. To enable it to move, change the density to any other number (1 is most commonly used). The higher the number, the heavier it is. Joints can stick a moving shape to the background, or joints can attach shapes together. Let us know if you have any questions! :) k(208,508)b(484.5,76.5,89,87,0,0,1,0.5,0.2)b(387.5,552.5,761,47,0,0,0,0.5,0.2)c(596.5,429.5,48.5,0,9999,0.5,1)c(96,508,21,0,2,0.1,0.2)b(154,509,126,8,0,0,1,0.5,0.2)b(41,94.5,24,127,0,1,1,0.5,0.2)b(91.5,48.75,123,28.5,0,1,1,0.5,0.2)b(90,154.25,106,23.5,0,2,1,0.5,0.2)b(-21,551,94,216,0,0,0,0.5,0.2)b(794,546,94,216,0,0,0,0.5,0.2)b(168.5,86.5,123,17,0,1,1,0.5,0.2)b(228.25,147.75,25.5,126.5,0,1,1,0.5,0.2)b(172,201.5,136,21,0,2,1,0.5,0.2)b(118,180,128,10,0,1,1,0.5,0.2)b(61.5,237.5,15,131,0,1,1,0.5,0.2)b(136.75,291.25,160.5,18.5,0,2,0.3,0.5,0.2)c(389.5,36.5,10.5,0,1,0.5,0.2)c(390.5,49.5,10.5,0,1,0.5,0.2)c(394.5,63.5,10.5,0,1,0.5,0.2)c(402.5,75.5,10.5,0,1,0.5,0.2)c(411.5,87.5,10.5,0,1,0.5,0.2)c(416.5,100.5,10.5,0,1,0.5,0.2)c(420.5,113.5,10.5,0,1,0.5,0.2)c(422.5,128.5,10.5,0,1,0.5,0.2)c(422.5,143.5,10.5,0,1,0.5,0.2)c(422.5,157.5,10.5,0,1,0.5,0.2)c(416.5,169.5,10.5,0,1,0.5,0.2)c(407.5,181.5,10.5,0,1,0.5,0.2)c(402.5,195.5,10.5,0,1,0.5,0.2)b(783.5,95.5,221,25,0,0,2,0.5,0.2)j(483.5,77.5,0,0,5,0)j(685.95,92.05,0,0,0,0)j(96,509,0,0,-2,0)j(209,510,0,0,0,0)j(140,44.5,0,0,0,0)j(386.5,30.5,0,0,0,0)j(391.5,43.5,0,0,0,0)j(392.5,55.5,0,0,0,0)j(399.5,68.5,0,0,0,0)j(405.5,80.5,0,0,0,0)j(412.5,94.5,0,0,0,0)j(418.5,106.5,0,0,0,0)j(422.5,121.5,0,0,0,0)j(422.5,134.5,0,0,0,0)j(422.5,149.5,0,0,0,0)j(419.5,163.5,0,0,0,0)j(410.5,175.5,0,0,0,0)j(404.5,188.5,0,0,0,0)
The most important thing is: never trust anything what Jeff says!!!Here's few tips for playing: Timing is relevant: faster you are->more score you get. Using circles you lose 10p. using shapes you lose 50p. and using lines you lose 80p. If something you drew fall to"hell", you lose 100p. it is better to delete then you lose only 10p. And everything multiplies in every orbs you hit. So using a circle versus a shape and hitting 5 orbs is 2x2x2x2x2x40p=1280p, quite remarkable difference! When ever it is possible USE CIRCLES! If you have more questions, Jeff is happy to answer them, you can call him day or night, here is his phone number +18505666666...
Translation: When playing, only use circles (if possible). If not possible, use shapes. Only use lines if absolutely necessary. Also, try not to let anything you draw fall down off screen (to "hell"). And all of this is only necessary if you want to get the highest score you can get. Some of my favorite players simply play for the fun of the game. They don't worry about competing with idiots like me and Ossi-yucko. And if you ever want to talk to Ossi personally, just say his name three times into a bathroom mirror and he will appear behind you! But don't worry. He won't try to kill you. He will only be there to beg for food (specifically, chocolate).
Bloody Mary, Candyman, etc. require FORWARD name calling to make them appear. Mister Mxyzptlk (DC Comics) has to be tricked into saying his own name BACKWARDS to make him DISappear. Come on, man! This is REAL LIFE I'm talking about, not your comic book nonsense...
I don't know, it could be! How ever, I'm Finnish, Jeff and aaa lives in America, Tavros is Bulgarian and Gio is probably from Pluto, he never told us. Where do you came from?
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